Hyperspace Media Group

Software products, built and operated in-house.

Hyperspace Media Group designs, builds and runs commercial software: consumer apps on the App Store, business tools that take real payments, and the production infrastructure underneath all of it. Every product below is live, hosted on our own platform and monitored around the clock.

Products

Plyr2

Live

Find Your Player 2

A dating app for gamers. Native iOS and Android through TestFlight, with game-title search, profile anthems, photo moderation, phone verification and over-the-air bundle updates. Runs blue and green in production so a deploy never takes it down.

Journey

Live

Booking and payments for one-person businesses

Real availability, card payment taken up front, automatic email and text confirmations, and an admin dashboard the owner controls. Already running two live businesses. Sold hosted, self-hosted or on revenue share.

Moodiverse

Live

A digital mood ring, on the App Store

Check in on your emotion, energy and focus, and the entries grow into a 3D constellation you can rotate and explore, with charts by week, month and year and a calendar to go back through. Private notes are encrypted under a key only the person who wrote them holds. Version 3 on the iOS App Store, with a web version running alongside it.

STLibrarian

Live

A media library for 3D printing

Point it at a folder of STLs and it scans the pile, renders every model, groups the files that are one object, measures what each will cost in resin, and remembers what you printed. Nothing is moved, renamed or uploaded. A desktop app on your own machine, or served off a NAS to the browsers in the house.

Super Partner

Live

Route settlement for vending and amusement operators

Collections, meters, commission splits and inventory for operators running machines across a county. It works out what each location is owed, to the cent, and prints the check run. Imports a full history out of the legacy system operators are currently stuck on, then re-settles every historical collection through its own engine so an operator can audit it before trusting it. Desktop app on a local database, or hosted.

LOS

In development

A game, built in Godot

A hex strategy game whose opponents are behaviour trees, which means it can play itself: a headless harness runs whole matches between them, and every balance number in the game is set from those results rather than from opinion. Builds will be published here ahead of release.

Bot-vs-bot playtesting

Over 32 hours of bot-versus-bot simulation, across over 12,000 matches.

Measured 32.96 h over 12,447 matches in 706 automated runs. Latest run Oct 8, 2026.

Estimated roughly 7,438 hours of play a human never had to sit through

How this is counted →

The one you can buy today

Journey

Booking, payments and a calendar for one-person businesses

If you run your business out of one calendar, Journey takes the booking off your plate. Customers see real availability, so nobody books an hour you are already sitting in. The card gets charged when the booking is made instead of chased afterwards. Confirmations go out by email and text without you touching anything, and the hours, the pricing, the rules and the dashboard stay yours.

In production today at a guided tour operator and a mentoring practice, taking real card payments every week. Hosted, self-hosted, or on revenue share, from $499 to set up.

See Journey →

Architecture and custom development

Need a system designed, reviewed or built that is not on this page? Architecture reviews and consulting are booked directly with our principal engineer, by the hour.

Book a consult →

Get in touch

Questions about a product, partnership enquiries, or something you want built. Messages go straight to engineering, not to a call centre.

support@hyperspacemediagroup.com

Hyperspace Media Group · Florida, United States